I Made this scene for showcasing my Castle Model and Robot model for that i created like story kind of thing to make this more interesting
This is created in unreal engine. Modeling, Rigging and animation made in Autodesk Maya , Texturing done in Substance Painter.
The assets I created Manually is the Castle, Robot, and that drone. The environment full and fully created in Unreal Engine with the help of megascan assets. I faced lots of difficulty in the projects because I learned one thing from this project Unreal engine is a Sea. That i need learn more and more. Main difficult i was faced is the shadow flickering and i solved it with post process volume. And Niagara system is there lots to learn from it but. I tweeked some settings in to create the booster and the water. and last and least the foliage system was helped me so much in this project. I will learn more in unreal engine with upcoming works.
The Scene